#pragma once
#include "Gamestate.h"
#include "World.h"
#include "HavokWorld.h"
#include "GameObjectManager.h"
#include "PhysicsGame.h"
#include "Level.h"
#include "PhysicsBall.h"


class PhysicsDemo:
	public GameState
{
public:
	PhysicsDemo(void);
	virtual ~PhysicsDemo(void);

	void Init();
	bool Update();
	void Render();
	void Exit();
};
